By F J Corbató; J W Poduska; J H Saltzer
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Additional info for Advanced computer programming : a case study of a classroom assembly program
For the mechanic, computers analyze the various systems in an automobile and pinpoint hard-tofind problems. What makes the computer so useful? Quite simply, the computer can do such a wide variety of tasks because it can be programmed. It is a machine specifically designed to follow instructions. Because of the computer’s programmability, it doesn’t belong to any single profession. Computers are designed to do whatever job their programs, or software, tell them to do. Computer programmers do a very important job.
Applications of these constructs, such as menu-driven programs, are illustrated. This chapter also continues the theme of debugging with a section on validating output results. The new Tying It All Together section uses random numbers and branching statements to create a fortune telling game. Chapter 5: Looping This chapter covers C++’s repetitive control mechanisms. The while loop, do-while loop, and for loop are taught, along with a variety of methods to control them. These include using counters, user input, end sentinels, and end-of-file testing.
You can edit the sequence to exactly match your course organization and teaching approach. com/cs for details. Which Gaddis C++ Book Is Right for You? The Starting Out with C++ Series includes three books, one of which is sure to fit your course: • Starting Out with C++: Control Structures through Objects; • Starting Out with C++: Early Objects; • Starting Out with C++: Brief Version . The following chart will help you determine which book is right for your course. ▪ FROM CONTROL STRUCTURES ▪ EARLY OBJECTS THROUGH OBJECTS ▪ BRIEF VERSION EARLIER LATE INTRODUCTION INTRODUCTION OF OBJECTS OBJECTS OF Classes are introduced in Classes are introduced Chapter 13 of the standard in Chapter 7, after control text and Chapter 11 of the structures and functions, brief text, after control but before arrays and structures, functions, arrays, pointers.
Advanced computer programming : a case study of a classroom assembly program by F J Corbató; J W Poduska; J H Saltzer