Application Development with Swift - download pdf or read online

By Hossam Ghareeb

ISBN-10: 1785282360

ISBN-13: 9781785282362

Develop hugely effective and beautiful iOS functions through the use of the speedy language

About This Book
• enhance a chain of purposes with speedy utilizing the advance kits and new/updated APIs
• Use the hot gains of iOS eight so as to add new style for your applications
• A hands-on advisor with specific code snippets to assist you in constructing robust quick applications

Who This e-book Is For
If you're an iOS developer with adventure in Objective-C, and need to increase functions with quick, then this ebook is perfect for you. Familiarity with the basics of speedy is an further virtue yet now not a necessity.

What you are going to Learn
• Use playgrounds in Xcode to make the writing of fast code effective and easy
• Get conversant in the complex gains of speedy and make entire use of them on your code
• upload a brand new technique for authentication for your app utilizing contact ID
• boost health-related apps utilizing HealthKit
• Take your apps to the following point of functionality and potential utilizing Met
• advance purposes for wearables utilizing WatchKit
• Use Notification middle to simply entry your entire notifications
• Make your clients units extra fashionable by utilizing Apple's integrated speedy variety keyboard, rather than the local one

In Detail
After years of utilizing Objective-C for constructing apps for iOS/Mac OS, Apple now bargains a brand new, artistic, effortless, and leading edge programming language for program improvement, known as speedy. rapid makes iOS program improvement a breeze through supplying velocity, safety and tool in your software improvement strategy. speedy is simple to profit and has impressive positive factors resembling being open resource, debugging,interactive playgrounds, errors dealing with version, and so forth. quick has simplified its reminiscence administration with automated Reference Counting (ARC) and it's suitable with Objective-C.

This e-book has been created to supply you with the knowledge and abilities you can use the recent programming language quick. The publication begins with an advent to quick and code constitution. Following this, you'll use playgrounds to get to grips with the language very quickly. Then the e-book takes you thru the complex positive aspects provided by way of quick and the way to exploit them along with your previous Objective-C code or initiatives. you'll then learn how to use speedy in genuine tasks through overlaying APIs reminiscent of HealthKit, steel, WatchKit, and contact identity in every one bankruptcy. The book's effortless to persist with constitution guarantees you get the easiest begin to constructing purposes with Swift.

Style and approach
The e-book achieves its finish objective by way of dividing its content material into elements. half 1 will take the readers, who're new to fast, via its structure and fundamentals. half 2 of the e-book will disguise content material on program improvement with Swift.

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Extra resources for Application Development with Swift

Example text

Stay tuned! [ 15 ] Advanced Swift Now, you have got some experience in the Swift programming language and have seen how funny and easy to learn it is. In this chapter, we will take you to the next level in Swift. We will talk about more advanced topics in Swift. For sure, we can't cover all topics in Swift, but we selected the most important and commonly used ones. Type casting and type checking Type casting and checking are ways used in Swift to check the type of instances and cast them to any different type.

To do this, you can type {get set} after property declaration. canFly = true //Compile error As you have seen in previous protocol, we defined two types of properties: readonly and settable one. The Bicycle class conforms to the protocol, so it has to define the properties that are defined in the VehicleProtocol protocol with the same property name and type. We set the value of the read-only canFly property in class declarations where instances can't change it. You will receive a compile error if you try to set this variable.

It takes two parameters, lhs and rhs, which means the left-hand side and right-hand side of the equation is a summation. The function returns a point, which is the sum of the two points. Then, in the code, we wrote p1 + p2. This code will call the + function that accepts two points and returns their sum. It makes your code very clean and readable. y) } let p1 = CGPoint(x: 1, y: 4) let p2 = CGPoint(x: 5, y: 2) let p4 = p2 - p1 //{x 4 y -2} It's very straightforward and done in the same way of addition.

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Application Development with Swift by Hossam Ghareeb


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