Download PDF by Joshua Noble: Programming Interactivity: A Designer's Guide to Processing,

By Joshua Noble

ISBN-10: 0596154143

ISBN-13: 9780596154141

If you're drawn to utilizing electronics and programming to create wealthy interactive reports along with your art, designs, or prototypes, Programming Interactivity is where to begin. You'll discover universal topics in interactive paintings and layout, like 2nd and 3D images, sound, actual interplay, laptop imaginative and prescient, circuit bending, geo-location and extra. This ebook explains programming and electric engineering fundamentals, and introduces 3 freely to be had instruments created in particular for artists and architects:
* Processing, a Java-based programming language and atmosphere for construction initiatives at the laptop, internet, or cellular phones
* Arduino, a process that integrates a microcomputer prototyping board, IDE, and programming language for developing your individual and controls
* OpenFrameworks, a coding framework simplified for designers and artists, utilizing the robust C++ programming language

You'll get operating code samples you should use without delay, besides the historical past and technical details you must layout, application, construct, and troubleshoot your personal tasks. Programming Interactivity additionally examines state of the art layout strategies, and contains discussions with top artists and architects on tasks and concept.

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Additional resources for Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks

Sample text

The user’s attention was focused on a single task at a time. Radios and automobiles presented novel challenges because both required multiple actions by nonspecialists; in the case of the automobile, this included speed and direction at all times and other tasks at irregular times. The interface might be a control that represents either a state that can be activated by flipping a switch or pushing a button or a range that can be set by turning a knob or pushing a slider. The interface lets users not only control the values that they are setting but also check values via labeling of sliders, knobs, dials, and switches.

Float The float is the datatype for floating-point numbers, which are numbers that have a decimal point. Floating-point numbers are often used to approximate analog and continuous values because they have a greater range of values than integers. Signed float variables can be as large as 2,147,483,647 and as low as −2,147,483,647. Float variables aren’t signed in C++ or Arduino. char This type can contain characters, that is, single letters or typographic symbols such as A, d, and $. Here are two char variable declarations: char firstLetter = 'a'; char secondLetter = 'b'; So, what is different about floats, ints, and chars?

Art and Interaction Interactivity in art has been a hotly discussed and debated topic for at least 20 years now, and the kinds of interactivity that you see in art pieces are constantly changing to expand the definitions of art and interaction. Com and ever-increasing number of projects that can fit comfortably into art galleries and design shows. For the purposes of this book, there isn’t much point in differentiating between the fields of interactive art, industrial design, interaction design, and traditional software engineering.

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Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks by Joshua Noble

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